Unity Nested Prefabs - Review
Okay, there’re Nested Prefabs. 👍
But the workflow needs several improvements.
Creating Prefabs from scratch
You still can’t create a Prefab (now called Prefab Variant) without a GameObject within a Scene.
Assets->Create->Prefab Variant menu button, but it literally does nothing.
Unity 2018.3.0b2 update: You still can’t create a Prefab without a GameObject within a Scene. There’s an
Assets->Create->Prefab Variantmenu button, but now it’s disabled because it’s used to create a new Prefab from another Prefab. It’s a really bad UX imho :/
You can now edit prefabs in isolation, you don’t need to add it to a Scene. This is called Prefab Mode by the way. 👍
But you can’t edit more than one prefab at a time, so it’s the same issue as the scene workflow (you can’t edit more than one scene independently).
In short, there are no scene/prefab tabs
Unity 2018.3.0b2 update: same behavior :/
The overrides/revert workflow is not as accessible (UX-speaking) and it’s a bit buggy.
I’m having some issues to revert some properties. Eg: I’m trying to revert the Rotation in the Transform component, the editor is saying there’s nothing to revert, but there’s actually.
Unity 2018.3.0b2 update: This workflow looks worse now :|
You may think this review is biased because I’m a Godot Engine user. No problem. However, it’s actually a serious review and I still think you can do better than that. 😉
Original post: Twitter thread